Jogos FPS livres

(First-person shooter)

Freedoom e PrBoom+ = BSD e GPL

freedoom.github.io
prboom-plus.sourceforge.net

Freedoom e PrBoom+ = BSD e GPL

Install


sudo apt install freedoom

Freedoom: A free FPS action game

The Freedoom project aims to create a complete free content first person shooter game. Including free levels, artwork, sound effects, original textures and music to make a completely free game.

Freedoom is liberally licensed under the BSD license

github.com/freedoom/freedoom

PrBoom+

PrBoom+ is a Doom source port developed from the original PrBoom project by Andrey Budko.

The target of the project is to extend the original port with features that are necessary or useful for me personally and to all those interested in my work.

GPLv2

svn.prboom.org/repos/trunk/prboom2

Hexen II: Hammer of Thyrion (uHexen2) = GPL

uhexen2.sourceforge.net

Hexen II: Hammer of Thyrion (uHexen2) = GPL

Install


sudo apt install uhexen2
game-data-packager -i hexen2

Hexen II: Hammer of Thyrion

Hammer of Thyrion (uHexen2) is a cross-platform port of Raven Software’s Hexen II source.

It is based on an older linux port, Anvil of Thyrion. HoT includes countless bug fixes, improved music, sound and video modes, opengl improvements, support for many operating systems and architectures, and documentation among many others.

GPLv2

svn.code.sf.net/p/uhexen2/code/trunk

QuakeSpasm ou ezQuake = GPL

quakespasm.sourceforge.net
ezquake.github.io

QuakeSpasm ou ezQuake = GPL

Install


sudo apt install quake
game-data-packager -i quake

QuakeSpasm

QuakeSpasm is a modern, cross-platform Quake 1 engine based on FitzQuake.

It includes support for 64 bit CPUs and custom music playback, a new sound driver, some graphical niceities, and numerous bug-fixes and other improvements.

Quakespasm utilizes either the SDL or SDL2 frameworks, so choose which one works best for you. SDL is probably less buggy, but SDL2 has nicer features and smoother mouse input - though no CD support.

GPLv2

svn.code.sf.net/p/quakespasm/code/trunk

ezQuake

id Software created Quake in 1996, and released the source code to the engine (under the GPL licence) in 1999. Tonik developed the ZQuake QuakeWorld client from this, before fuh took ZQuake and turned it into FuhQuake.

The ezQuake project started in August 2004 as a derivative of FuhQuake, and today is the dominant QuakeWorld client for those playing online competitively.

GPLv2

github.com/ezQuake/ezquake-source

Yamagi Quake II = GPL

www.yamagi.org/quake2

Yamagi Quake II = GPL

Install


sudo apt install quake2
game-data-packager -i quake2

Yamagi Quake II

An enhanced version of id Software’s Quake II with focus on offline and coop gameplay.

Both the gameplay and the graphics are unchanged, but many bugs if the last official release were fixed and some nice to have features like widescreen support and a modern OpenGL 3.2 renderer were added.

This code is build upon Icculus Quake II, which itself is based on Quake II 3.21.

GPLv2

github.com/yquake2/yquake2

OpenArena = GPL

openarena.ws

OpenArena = GPL

Install


sudo apt install openarena

OpenArena

OpenArena is an open-source content package for Quake III Arena licensed under the GPL, effectively creating a free stand-alone game. You do not need Quake III Arena to play this game.

The game engine is a fork of ioquake3 with OpenArena specific changes to the client and server.

GPLv2

github.com/OpenArena

Alien Arena = GPL

red.planetarena.org

Alien Arena = GPL

Install


sudo apt install alien-arena

Alien Arena

A fast paced arena FPS game with multiple modes, mutators and level, wrapped in a macabre sci-fi theme that harkens back to the classic themes of the 1950’s.

The game is powered by the id Tech 2-based CRX game engine.

The game features 23 levels, which can be played competitively online against other players, or practice offline against the built in AI(bots).

GPLv2

svn.icculus.org/alienarena

Terminal Overload = MIT

www.terminal-overload.org

Terminal Overload = MIT

Install

Não está empacotado no Debian, binários disponíveis para download no site do jogo.

www.terminal-overload.org

Terminal Overload

A home-made experimental free and open source multiplayer FPS game.

Terminal Overload uses the MIT license for code and Creative Commons Attribution 4.0 International for art.

Terminal Overload is built using GarageGames’ MIT-licensed Torque3D engine.

github.com/fr1tz/terminal-overload

Tremulous = GPL

tremulous.net

Tremulous = GPL

Install

Não está empacotado no Debian, binários disponíveis para download no site do jogo.

tremulous.net

Tremulous

A free, open source game that blends a team based FPS with elements of an RTS. Players can choose from 2 unique races, aliens and humans

Tremulous is built on the ioquake3 game engine, which is a development of id software’s GPL release of the Quake III Arena source code.

GPLv2

github.com/darklegion/tremulous

Nexuiz Classic = GPL

www.alientrap.com/games/nexuiz

Nexuiz Classic = GPL

Install


sudo apt install nexuiz

Nexuiz Classic

Lee Vermeulen, the Nexuiz project founder, decided to license the Nexuiz code to a new game development company named Illfonic so that they could develop a closed-source version for the PS3.

The hijacking of the Nexuiz project by its absentee founder and IllFonic made it clear that it had no future as it stood and thus the community left to found Xonotic.

Xonotic = GPL

www.xonotic.org

Xonotic = GPL

Install

Não está empacotado no Debian ainda, binários disponíveis para download no site do jogo.

www.xonotic.org

Xonotic

An addictive, arena-style first person shooter with crisp movement and a wide array of weapons, uses DarkPlaces game engine.

Xonotic is and will always be free-to-play. It is available under the copyleft-style GPLv2 license.

GPLv2

gitlab.com/groups/xonotic

Warsow = GPL

warsow.net

Warsow = GPL

Install

Não está empacotado no Debian, binários disponíveis para download no site do jogo.

warsow.net

Warsow

It is built upon Qfusion, an advanced modification of the Quake II engine (id Tech 2).

Warsow assets are licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.

At the end of 2016, the former main developer of Warsow posted: “development team has disintegrated and development infrastructure … has been discontinued or abandoned”.

GPLv2

github.com/Warsow

Unvanquished = GPL

www.unvanquished.net

Unvanquished = GPL

Install

Não está empacotado no Debian, binários disponíveis para download no site do jogo.

www.unvanquished.net

Unvanquished

A fork of Tremulous, powered by the Daemon engine.

The Daemon engine that powers our game is ultimately based off Quake 3 (ioquake3), along with features from ET:XreaL, as well as our own coding efforts.

We are currently in the process of rewriting our engine into C++ for better long-term maintainability.

GPLv3

github.com/Unvanquished/Unvanquished

Cube = ZLIB

cubeengine.com/cube.php

Cube 2 (Sauerbraten) = ZLIB

sauerbraten.org

Cube 2 (Sauerbraten) = ZLIB

Install


sudo apt install sauerbraten

Cube 2 (Sauerbraten)

Much like the original Cube, the aim of this game is fun, old school deathmatch gameplay and also to allow map/geometry editing to be done cooperatively in-game.

The engine supporting the game is entirely original in code & design, and its code is Open Source (ZLIB license).

ZLIB

svn.code.sf.net/p/sauerbraten/code

AssaultCube = ZLIB

assault.cubers.net

AssaultCube = ZLIB

Install


sudo apt install assaultcube

AssaultCube

AssaultCube is a FREE, multiplayer, first-person shooter game, based on the CUBE engine.

ZLIB-like

github.com/assaultcube/AC

Red Eclipse = ZLIB

www.redeclipse.net

Red Eclipse = ZLIB

Install


sudo apt install redeclipse

Red Eclipse

The project is a Free and Open Source game, built on Cube Engine 2 using SDL and OpenGL which allows it to be ported to many platforms.

Red Eclipse itself and the Cube Engine 2 are under the zlib License.

All content in the game is Free, and no more strict than the Creative Commons CC-BY-SA license.

ZLIB

github.com/red-eclipse

OpenSpades = GPL

openspades.yvt.jp

OpenSpades = GPL

Install

Binários para GNU/Linux não encontrados no site do jogo.

OpenSpades (Ace of Spades client)

Audio files included with the releases cannot be modified nor redistributed separately from the OpenSpades releases based on the official release.

Other contents included in the “pak” files and not included in the OpenSpades git repository are put into the public domain.

GPLv3

github.com/yvt/openspades

World of Padman = GPL

worldofpadman.net

World of Padman = GPL

Install

Não está empacotado no Debian, binários disponíveis para download no site do jogo.

worldofpadman.net

World of Padman

WoP is based upon Quake 3 gamecode and uses a modfied version of the ioquake3 engine.

Textures, models, sounds etc. in World of Padman is property of respective authors which owns the copyrights.

GPLv2

github.com/PadWorld-Entertainment/wop-engine

Enemy Territory: Legacy = GPL

www.etlegacy.com

Enemy Territory: Legacy = GPL

Install

Não está empacotado no Debian, binários disponíveis para download no site do jogo.

www.etlegacy.com

Enemy Territory: Legacy

An open source project that aims to create a fully compatible client and server for the popular online FPS game Wolfenstein: Enemy Territory.

The source release contains only the engine and mod code but not any game data, which is still covered by the original EULA and must be obeyed as usual.

GPLv3

github.com/etlegacy/etlegacy

Quetoo = GPL

quetoo.org

Quetoo = GPL

Install

Não está empacotado no Debian, binários disponível para download no site do jogo.

quetoo.org

Quetoo

Quetoo is a Free, standalone first person shooter video game based on id Tech2.

Source code is licensed under the GNU General Public License Version 2.0.

Artwork and media are provided under the Creative Commons Attribution-ShareAlike (CC-BY-SA) 4.0.

GPLv2

github.com/jdolan/quetoo

Obrigado!

joenio@joenio.me


Esta apresentação está disponível em:

http://joenio.me/jogos-fps-livres

(código-fonte: http://github.com/joenio/joenio.me)

Licença Creative Commons

Histórico de apresentações

Onde e quando esta apresentação foi realizada

  • 28 de Maio de 2018, FGA-UnB, evento MiniLappisConf