Freedoom e PrBoom+ = BSD e GPL
Freedoom e PrBoom+ = BSD e GPL
sudo apt install freedoom
The Freedoom project aims to create a complete free content first person shooter game. Including free levels, artwork, sound effects, original textures and music to make a completely free game.
Freedoom is liberally licensed under the BSD license
PrBoom+ is a Doom source port developed from the original PrBoom project by Andrey Budko.
The target of the project is to extend the original port with features that are necessary or useful for me personally and to all those interested in my work.
GPLv2
Hexen II: Hammer of Thyrion (uHexen2) = GPL
Hexen II: Hammer of Thyrion (uHexen2) = GPL
sudo apt install uhexen2
game-data-packager -i hexen2
Hammer of Thyrion (uHexen2) is a cross-platform port of Raven Software’s Hexen II source.
It is based on an older linux port, Anvil of Thyrion. HoT includes countless bug fixes, improved music, sound and video modes, opengl improvements, support for many operating systems and architectures, and documentation among many others.
GPLv2
QuakeSpasm ou ezQuake = GPL
QuakeSpasm ou ezQuake = GPL
sudo apt install quake
game-data-packager -i quake
QuakeSpasm is a modern, cross-platform Quake 1 engine based on FitzQuake.
It includes support for 64 bit CPUs and custom music playback, a new sound driver, some graphical niceities, and numerous bug-fixes and other improvements.
Quakespasm utilizes either the SDL or SDL2 frameworks, so choose which one works best for you. SDL is probably less buggy, but SDL2 has nicer features and smoother mouse input - though no CD support.
GPLv2
id Software created Quake in 1996, and released the source code to the engine (under the GPL licence) in 1999. Tonik developed the ZQuake QuakeWorld client from this, before fuh took ZQuake and turned it into FuhQuake.
The ezQuake project started in August 2004 as a derivative of FuhQuake, and today is the dominant QuakeWorld client for those playing online competitively.
GPLv2
Yamagi Quake II = GPL
Yamagi Quake II = GPL
sudo apt install quake2
game-data-packager -i quake2
An enhanced version of id Software’s Quake II with focus on offline and coop gameplay.
Both the gameplay and the graphics are unchanged, but many bugs if the last official release were fixed and some nice to have features like widescreen support and a modern OpenGL 3.2 renderer were added.
This code is build upon Icculus Quake II, which itself is based on Quake II 3.21.
GPLv2
OpenArena = GPL
OpenArena = GPL
sudo apt install openarena
OpenArena is an open-source content package for Quake III Arena licensed under the GPL, effectively creating a free stand-alone game. You do not need Quake III Arena to play this game.
The game engine is a fork of ioquake3 with OpenArena specific changes to the client and server.
GPLv2
Alien Arena = GPL
Alien Arena = GPL
sudo apt install alien-arena
A fast paced arena FPS game with multiple modes, mutators and level, wrapped in a macabre sci-fi theme that harkens back to the classic themes of the 1950’s.
The game is powered by the id Tech 2-based CRX game engine.
The game features 23 levels, which can be played competitively online against other players, or practice offline against the built in AI(bots).
GPLv2
Terminal Overload = MIT
Terminal Overload = MIT
Não está empacotado no Debian, binários disponíveis para download no site do jogo.
A home-made experimental free and open source multiplayer FPS game.
Terminal Overload uses the MIT license for code and Creative Commons Attribution 4.0 International for art.
Terminal Overload is built using GarageGames’ MIT-licensed Torque3D engine.
Tremulous = GPL
Tremulous = GPL
Não está empacotado no Debian, binários disponíveis para download no site do jogo.
A free, open source game that blends a team based FPS with elements of an RTS. Players can choose from 2 unique races, aliens and humans
Tremulous is built on the ioquake3 game engine, which is a development of id software’s GPL release of the Quake III Arena source code.
GPLv2
Nexuiz Classic = GPL
Nexuiz Classic = GPL
sudo apt install nexuiz
Lee Vermeulen, the Nexuiz project founder, decided to license the Nexuiz code to a new game development company named Illfonic so that they could develop a closed-source version for the PS3.
The hijacking of the Nexuiz project by its absentee founder and IllFonic made it clear that it had no future as it stood and thus the community left to found Xonotic.
Xonotic = GPL
Xonotic = GPL
Não está empacotado no Debian ainda, binários disponíveis para download no site do jogo.
An addictive, arena-style first person shooter with crisp movement and a wide array of weapons, uses DarkPlaces game engine.
Xonotic is and will always be free-to-play. It is available under the copyleft-style GPLv2 license.
GPLv2
Warsow = GPL
Warsow = GPL
Não está empacotado no Debian, binários disponíveis para download no site do jogo.
It is built upon Qfusion, an advanced modification of the Quake II engine (id Tech 2).
Warsow assets are licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.
At the end of 2016, the former main developer of Warsow posted: “development team has disintegrated and development infrastructure … has been discontinued or abandoned”.
GPLv2
Unvanquished = GPL
Unvanquished = GPL
Não está empacotado no Debian, binários disponíveis para download no site do jogo.
A fork of Tremulous, powered by the Daemon engine.
The Daemon engine that powers our game is ultimately based off Quake 3 (ioquake3), along with features from ET:XreaL, as well as our own coding efforts.
We are currently in the process of rewriting our engine into C++ for better long-term maintainability.
GPLv3
Cube = ZLIB
Cube 2 (Sauerbraten) = ZLIB
Cube 2 (Sauerbraten) = ZLIB
sudo apt install sauerbraten
Much like the original Cube, the aim of this game is fun, old school deathmatch gameplay and also to allow map/geometry editing to be done cooperatively in-game.
The engine supporting the game is entirely original in code & design, and its code is Open Source (ZLIB license).
ZLIB
AssaultCube = ZLIB
AssaultCube = ZLIB
sudo apt install assaultcube
AssaultCube is a FREE, multiplayer, first-person shooter game, based on the CUBE engine.
ZLIB-like
Red Eclipse = ZLIB
Red Eclipse = ZLIB
sudo apt install redeclipse
The project is a Free and Open Source game, built on Cube Engine 2 using SDL and OpenGL which allows it to be ported to many platforms.
Red Eclipse itself and the Cube Engine 2 are under the zlib License.
All content in the game is Free, and no more strict than the Creative Commons CC-BY-SA license.
ZLIB
OpenSpades = GPL
OpenSpades = GPL
Binários para GNU/Linux não encontrados no site do jogo.
Audio files included with the releases cannot be modified nor redistributed separately from the OpenSpades releases based on the official release.
Other contents included in the “pak” files and not included in the OpenSpades git repository are put into the public domain.
GPLv3
World of Padman = GPL
World of Padman = GPL
Não está empacotado no Debian, binários disponíveis para download no site do jogo.
WoP is based upon Quake 3 gamecode and uses a modfied version of the ioquake3 engine.
Textures, models, sounds etc. in World of Padman is property of respective authors which owns the copyrights.
GPLv2
Enemy Territory: Legacy = GPL
Enemy Territory: Legacy = GPL
Não está empacotado no Debian, binários disponíveis para download no site do jogo.
An open source project that aims to create a fully compatible client and server for the popular online FPS game Wolfenstein: Enemy Territory.
The source release contains only the engine and mod code but not any game data, which is still covered by the original EULA and must be obeyed as usual.
GPLv3
Quetoo = GPL
Quetoo = GPL
Não está empacotado no Debian, binários disponível para download no site do jogo.
Quetoo is a Free, standalone first person shooter video game based on id Tech2.
Source code is licensed under the GNU General Public License Version 2.0.
Artwork and media are provided under the Creative Commons Attribution-ShareAlike (CC-BY-SA) 4.0.
GPLv2
joenio@joenio.me
Esta apresentação está disponível em:
http://joenio.me/jogos-fps-livres
(código-fonte: http://github.com/joenio/joenio.me)
Onde e quando esta apresentação foi realizada